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Post by Angron on Aug 5, 2014 11:28:14 GMT -6
Any one else hear that as long as you are touching smoke you count as being in it?
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Post by brianw on Aug 5, 2014 11:29:29 GMT -6
Never. Doesn't make sense to me at all.
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Post by Angron on Aug 5, 2014 11:40:24 GMT -6
It was on Mayacast. CB confirmed it as so.
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Post by scadugenga on Aug 5, 2014 12:37:34 GMT -6
That's how it's been played for as long as I've been playing. I think that it's come up and been ruled that way from Angron, Kuozar, Eric, and others.
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Post by brianw on Aug 5, 2014 13:06:45 GMT -6
Then how do you rule on blocking los? Does the edge of the template still apply to something that's beyond it and not touching?
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Post by jmeis982 on Aug 5, 2014 13:25:25 GMT -6
I've always played that the LOF has to cross the smoke, but the clarification makes sense pertaining only to the model touching the smoke, but not models behind it. Saying that, screening with bikers became easier
Sent from my HTC6500LVW using proboards
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Post by jmeis982 on Aug 5, 2014 13:26:09 GMT -6
They also clarified choosing initiative etc. All the choices must be made before any deployment is made.
Sent from my HTC6500LVW using proboards
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Post by Kailaria on Aug 5, 2014 21:25:51 GMT -6
Yeah, this smoke thing makes no sense... Smoke doesn't affect models like damaging templates do. Smoke affects LoF. If a line can be drawn to a head-sized portion of the model that doesn't cross a ZVZ, it's visible.
Sadly, because of Word of God, nothing I say will get CB to go back on it except in N3... And that's a long shot, anyway...
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Post by Angron on Aug 6, 2014 5:59:36 GMT -6
It's not worth arguing. The new edition will hopefully clarify stuff like this.
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Post by scadugenga on Aug 6, 2014 7:55:26 GMT -6
I took a read through again last night and wow, did CB completely gloss over things like terrain and visibility. Not much there at all, which makes for understanding the conflicting opinions.
Hopefully 3rd edition will provide better clarity, but unless they get a top notch translator who seeks, and provides constant feedback--I wouldn't get my hopes up too high.
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Post by Angron on Aug 6, 2014 8:13:00 GMT -6
It's an easy clarification. Just say that anything touching a template is affected by the template. Regardless of type of template.
Fingers crossed.
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Post by scadugenga on Aug 6, 2014 8:19:00 GMT -6
Well, that would be the easiest way, to be sure. But how often does that happen?
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Post by Angron on Aug 6, 2014 8:24:18 GMT -6
Every time I hit my easy button.
Oh wait, I don't have an easy button.
I guess never.
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Post by Kailaria on Aug 6, 2014 8:27:29 GMT -6
What frustrates me even more is that they won't even acknowledge that it generates the inconsistency I displayed and just keep touting the same fucking party line "it's an abstractionnnnnn, duuuuude..!" from drinking CB's damn punch...
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Post by scadugenga on Aug 6, 2014 8:27:45 GMT -6
That just sounds dirty... (re: Angron)
Sphendule: I think that's the issue any time you have a game that is not specifically designed for tournament play. And has a preponderance of rules. 40k: not designed for tournament play, and you have wild rules interpretations and questions, to the point of TO's actually instituting house rules (Adepticon being famous for this).
Warmachine/Hordes is a game designed specifically for tournament play, and their rules set is worded to remove as much misunderstanding as possible.
Which is why their faq/errata is like 4 pages long, and 40k's errata could fill a book. I don't even mention the 40k faq's, since they aren't "official" per GW. Infinity also has a very large errata/wiki/faq--due in most part to the preponderance of multiple, varied, intersecting, and at times conflicting rules for skills and equipment. They've also retracted a hellova lot too. (climbing+, I'm looking at you).
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