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Post by kelreth on Mar 24, 2014 10:15:08 GMT -6
Play it so that there's always a save.
No chance to not get screwed that hard is bullshit, and someone will abuse the shit out of it.
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Post by scadugenga on Mar 24, 2014 20:31:10 GMT -6
I'm with Nate on this one.
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Post by Kailaria on Mar 25, 2014 0:45:00 GMT -6
Just be sure that the ruling applies to this specific case and doesn't allow for other silly loopholes (like taking a shot and the anti-sepsitor roll, or somehow get finagled into being used as evidence that AHP auto-gets a FtF even if the target, for their second short skill, chooses to do something else besides counter an AHP ARO).
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Post by kelreth on Mar 25, 2014 10:00:30 GMT -6
the frack is AHP
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Post by jmeis982 on Mar 25, 2014 10:41:34 GMT -6
Anti hacker protocols
Sent from my HTC6500LVW using proboards
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Post by insanebishop on Mar 25, 2014 11:40:01 GMT -6
Hi, long time reader, first time poster. I'm hesitant to nerf sepsitor, which is an pretty expensive weapon. A single die vs. a single die at average 16 vs. 13 is kind of a crap shoot. I do agree with Brian that it would have probably been better fluff-wise/weighted risk had CB made the roll modified by BTS of the target to start with.
As a side note whats stopping a person from not changing facing and then FTF the roll?
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Post by Angron on Mar 25, 2014 12:28:53 GMT -6
It's the only aro allowed when a model out of LOF comes into your ZOC for a non hacker. You can only declare AROs after the first skill unless the order is coming from a camo marker
It's a very specific set of circumstances that cause the issue.
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Post by insanebishop on Mar 25, 2014 13:54:38 GMT -6
I been reading through the rules again and present you with more cases. A cubed model first short skill moves into ZOC of a sepsitor model. Sepsitor model ARO's with a sepistor attack.
Case A: Cube model uses second short skill to perform "anti-sepsitor" WIP roll. Case B: Cube model second short skill is a non-rolled skill. Case C: Cube model second short skill is a rolled skill that could prevent sepsitor. (e.g. shooting, maybe dodging) Case D: Cube model second short skill is a rolled skill that doesn't prevent sepsitor. (e.g. hacking(as immobilized models can still sepsitor))
Case A doesn't seem like a thing. I don't think its listed that a short skill must be spent to resist sepsitor. For case B I run into a problem. If I allow sepsitor to be FTF WIP unless they replace it with another roll then do I differentiate a second short skill of move vs. a second short skill of "chain rifle to the face"? Case C seems pretty straight forward that the roll replaces the WIP roll. Case D is specifically stated on the FAQ of the infinity wiki as a normal roll that can conceivably end with a hacked model and a sepsitorized model.
I see two ways I would likely rule this.
Make resisting sepsitor a short skill and specifically allow a person to "wait and see" with with AROs against sepsitor models using that skill similar to camo. OR Make resisting sepsitor automatic FTF WIP unless the target is unconscious or if the roll is replaced with another rolled skill. This still runs the problem of template weapons become pretty advantageous in this situation and I'm not sure how to look at sepsitorizing a model that is actively shooting a model that is not the sepsitor.
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Post by insanebishop on Mar 25, 2014 14:02:05 GMT -6
I just ran into another scenario... How the hell would you treat a first strike sepsitor from the anathematic.
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Post by kelreth on Mar 25, 2014 14:33:29 GMT -6
Welp I knew jack about how Sepsitor works and now that I have a vague idea this is still a cluster...ya!
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Post by scadugenga on Mar 25, 2014 19:30:29 GMT -6
Sepsitor is 12 pts and 1 swc (unless you have to Camo/infiltrate and then it's 2 swc.).
Or approximately the cost of a hacking device.
Not that expensive,comparatively. Particularly when it can take over a TAG with no way to get it back.
Interestingly though...the fluff surrounding the sepsitor rule states that the weapon hacks, corrupts, and then possesses the enemy model through its cube.
E/M weapons deactivate/shut down cubes.
Ergo, you should be able to hit a sepsitorized model with an e/m weapon, get past it's bts save, and resume control.
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Post by brianw on Mar 26, 2014 7:49:56 GMT -6
A TAG can be taken back if your own hacker succeeds at hacking to take it over. JP did this to me at Rockcon. I sepstorized Scareface and then he took it back by hacking. That was fun!
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Post by Kailaria on Mar 26, 2014 9:25:21 GMT -6
Although Hack-Possessing a TAG only lasts for the player turn, effectively, thanks to Reset, but you at least get to use it during yours and force them to spend an order doing essentially nothing.
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