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Post by scadugenga on Apr 7, 2014 5:47:38 GMT -6
1) we've been playing the reset/aro hack incorrectly it seems: it's just a straight WP v WP roll. No bts involved. Not that 8 hackers aro ing John's Anathematic still wouldn't have kept it locked down--but at least he wouldn't have to deal with -12 bts.
2) going unconscious in the reactive turn and not getting an order pool when doctored up blows. I say doctored up, because things that ordinarily bring you back up in a regular game: regeneration/automedkit require you to use orders that you don't have available to you in the big game. In fact, the automedkit becomes almost useless...unless you get ko'd in your active turn.
3) the table rocked. Grouping people into mini teams was a good way to go.
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Post by jmeis982 on Apr 7, 2014 6:56:18 GMT -6
I have to agree on the order pool, but not really sure what a good compromise is. Great game. Way to go Team Alpha on our group victory, even if one of us didn't win overall Sent from my HTC6500LVW using proboards
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Post by Angron on Apr 7, 2014 8:09:38 GMT -6
The order thing is something I hadn't planned on. It was a snap decision it was either, he's good to go regular after being healed or sit out a turn. At least with no order pool I had actual rules for precedents
Awesome use of case vac guys.
The grouping into teams was all Gellar. I'm not sure what his train of thought was but logistically it was a god send. It really kept the game organized.
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Post by kuozar on Apr 7, 2014 8:46:52 GMT -6
So a point to #1, the Anathamatic would be rolling a normal Wip roll to reset, while the hacker could choose to oppose. This becomes a FtF with no modifications by BTS on either side. The hacker could also choose to instead hack: immobilize instead. If this was their ARO, then it would be two normal rolls with the Anathamatic rolling against his unmodified Wip while the hacker would be rolling against a modified Wip.
Example: Anathamatic would reset on 16's, an Interventor Hacker attempting a hack: immobilize would need 9's as normal rolls.
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Post by brianw on Apr 7, 2014 8:56:13 GMT -6
I heard from one of the guys from FL that he felt useless because he loaded up on some hacker things. Maybe some should get points for things like Hacking, Engineering, or Doctor, rather than just killing things. Like every time a door is hacked open, or d-charge goes off or mine deactivated, or wounded is brought back.
I had an idea for a room that the spec ops had to get through in a one or two orders or else everyone in it gets an electro shock.
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Post by scadugenga on Apr 7, 2014 9:06:47 GMT -6
Mike: the hacker's only option is to ftf wip it. As the Anathematic was already immobilized, I don't think you can repeat that attempt.
Brian, all the classified objectives were available: data scan, etc. most people forgot about that. Each was worth 25 pts. Or, more than most of the morats. And with hacking only being 2 xp, there was plenty room (with spec ops being 26-45 xp minimum) for all sorts of badassery to be developed. Hell, I'm still surprised no one went with an Ariadna spec ops with ap hmg. Take that, Raicho!
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Post by kuozar on Apr 7, 2014 9:31:34 GMT -6
Assuming the hacker is still in ZoC of the Anathematic, it can take any ARO he wants, or just try the FtF Wip roll.
In the FAQ section of the wiki under Reset:
"When a model attempts to Reset inside a Hackers Zone of Control is the subsequent Face to Face roll an ARO, what happens if the Hacker chooses to do something else as an ARO?
It is an ARO, if the hacker chooses to do something else the Reset roll is Unopposed and because a Normal Roll. "
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Post by Angron on Apr 7, 2014 10:33:23 GMT -6
Kuozar your right , they were trying to hack immobilize and FTF the resist the reset as one roll.
Under the situation where the hacker aro is immobilize I would still be able to resist with my hacker?
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Post by kelreth on Apr 7, 2014 10:57:52 GMT -6
If the ship is going to be two boards, I'll argue that both boards should be used at the same time. Split the players in half and put group A onto board 1 and group B onto board 2.
Then both boards can be run simultaneously with the only cavet of keeping them on the same game turn/phase. This would require 2 people running the game (which is should have already like Sunday) and allow for the game to progress faster.
My take on the whole Sepsitor thing. Lots of "accidents" on any Spec Ops model that keeps their cube.
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Post by Angron on Apr 7, 2014 11:51:27 GMT -6
What?
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Post by kelreth on Apr 7, 2014 13:26:37 GMT -6
Uhhh
so instead of having all teams insert on the same wall, have the teams insert on different floors
that is, assuming that i under the map layout
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Post by Angron on Apr 7, 2014 14:12:38 GMT -6
Please let me know when you do your dissertation. I so want to be there with popcorn.
I understand what you mean. Have the groups breach at different points on the ship. Good idea
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Post by kelreth on Apr 7, 2014 15:10:57 GMT -6
har har, i would get a kick out of people eating popcorn during it though
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Post by moondoggy on Apr 7, 2014 21:06:07 GMT -6
I had fun with it even if I did not last that long. The whole having to not have a cube was a bit anoying but not that big of a deal, though you are almost just telling everyone to take a mayub or somthing else that does not have a cube. Maybe put in if you play a spec ops from the faction you played mainly over the weekend you get to remove your cube for free.
I like the idea of entering from differnt points maybe even just have a longer ship with people coming in from different sides and have teams going at the same time from different sides.
It did stink a bit not having any orders at all after being doctored up. I think a good compromise would be either you just get 2 orders to do something or go somewhere so you have a chance or maybe half your orders rounded down.
I did like the team things to maybe next year have an individual winner and a team winner to for specs ops with more of a support role.
I was their a good amount of the weekend but not all of it my sugestion would maybe be to run it Sat night as I think it could be a fun Sat night drink and play game sat night. That would be cramming alot into the weekend though.
Just some of my thoughts on thing for next year I hope they help.
Rob
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Post by kuozar on Apr 7, 2014 22:46:31 GMT -6
Kuozar your right , they were trying to hack immobilize and FTF the resist the reset as one roll. Under the situation where the hacker aro is immobilize I would still be able to resist with my hacker? No, your hacker wouldn't be able to do anything as then you would be in essence ARO-ing an ARO. I also think you could have sped things up a little bit if you had one person from each team spend an order at the same time. With how the teams were placed into the board, it wouldn't have been too difficult for that to work. The only issue we would have run into then was that there wasn't enough physical space for ~6 people on that board at once.
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