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Post by Angron on Sept 18, 2014 5:53:23 GMT -6
ADEPTICON 2015 INFINITY TAG RUMBLE
MISSION OBJECTIVES Be the last surviving team and destroy more of your opponents.
ARMY LISTS Players will be randomly assigned one of 12 different tags and their support teams. Each team is assigned a number 1-12. Players will roll a D12 in order of check in. What ever number they get is the team they receive. If a player rolls a team already taken that player receives the next higher number team available. The TAG will count as the lieutenant in all lists. The exception to this is the Ariadna list, the Veteran Kazak is the Lieutenant in that list.
DEPLOYMENT AND ACTIVATION ORDER The last player to select his army will be the first player to draw a number. This number is the order of which that player will deploy and the order in which player turns will go.
After the first Game Round players will redraw their player order starting with the player that activated last the round prior.
Deployment zones will be marked on the table with a circle template. All models in the group must be placed inside the template. There will be a piece of scatter that may be placed anywhere touching the template by the players
COMMAND TOKENS Each team has 4 command tokens to use through out the game. Strategic use: A single command token may be used to place a players Lieutenant in the Suppressive Fire state. There are no other strategic uses for the command tokens Tactical use: Tactical use of the Command Tokens follows the normal use in the Infinity Third edition Rulebook.
SCORING Players will accumulate Victory Points for models that they kill. The last player standing will be the Winner. The player that scores the most Victory Points will be the MVP of the match.
END GAME Players play until the last team is standing.
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Post by turlisk on Sept 18, 2014 9:32:02 GMT -6
Hmm, i only own a caskuda though heh ;p
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Post by scadugenga on Sept 18, 2014 9:40:18 GMT -6
Sounds fun--except for the poor schlub who pulls a Gecko, the short-bus in the TAG dept.
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Post by Angron on Sept 18, 2014 10:38:32 GMT -6
I'm thinking tag plus mechanic and hacker, attempting to keep the points close
That'll give four orders to the tag. ( tags will count as LT). Using third edition rules, if the tag dies then the crew scrambles for one turn in lol, nominates we lt and attempts to fix it after that.
Might be neat to do geckos as a team. Hmmm. They'll have an extra order but don't pack the gear to do real damage to the other tags.
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Post by kelreth on Sept 18, 2014 12:00:10 GMT -6
I'm in. Just need the new Scorpion Haqq TAG to come out.
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Post by Lionheart on Sept 19, 2014 7:26:55 GMT -6
Looks like a lot of fun.
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Post by brianw on Sept 19, 2014 7:40:25 GMT -6
What no Avatar or sphinx? Obviously the Avatar would have to do without a hacker or engineer. COMBINED ARMY────────────────────────────────────────────────── GROUP 1 2 0 0 AVATAR MULTI HMG, Heavy Flamethrower, Sepsitor, Nanopulser / EXP CCW. (2 | 140) IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. ( 9) 2 SWC | 149 PointsOpen with Army 4 COMBINED ARMY────────────────────────────────────────────────── GROUP 1 2 0 0 SPHINX Spitfire, 2 Heavy Flamethrowers / EXP CCW. (2 | 110) CALIBAN Engineer Combi Rifle, Nanopulser, D-Charges / Pistol, Knife. ( 26) SLAVE DRONE Electric Pulse. ( 3) 2 SWC | 139 PointsOpen with Army 4
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Post by Angron on Sept 19, 2014 9:45:24 GMT -6
There's also no Jotum , cutter Caskuda or Marut. They're either to expensive or over powering for this kind of game
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Post by brianw on Sept 19, 2014 11:52:12 GMT -6
Ya I agree on the Avatar for sure.
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Post by kelreth on Sept 19, 2014 15:01:13 GMT -6
I call Orbital Nukes if an Avatar shows up
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Post by Angron on Jan 27, 2015 22:01:38 GMT -6
Updated first post with rules.
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Post by Angron on Jan 27, 2015 22:22:00 GMT -6
ARMIES UPDATED!!!!
Yu Jing - Tag Rumble (135/300 | 2.5/6)
Group #1 | 3 Models | 3 0 0
Guijia | MULTI HMG, Heavy Flamethrower / AP CCW (2 | 88) Mech-Engineer Engineer | Combi Rifle, Pistol / D-Charges, Knife (15) Zhànying Imperial Agents Hacker | Hacker, Hacking Device, Breaker Combi Rifle, Pistol / D-Charges, Electric Pulse (0.5 | 32)
Japanese Sectorial Army - Tag Rumble (135/300 | 2.5/6)
Group #1 | 3 Models | 3 0 0
O-Yoroi Kidobutai | HMG, Heavy Flamethrower, CrazyKoala (2) / EXP CCW (2 | 81) Tokusetsu Butai Engineer | Engineer, Combi Rifle, Pistol / D-Charges, Knife (14) Ninjas Hacker | Hacker, Assault Hacking Device, Combi Rifle, Pistol / Shock CCW, Knife (0.5 | 40)
Tohaa - Tag Rumble (129/300 | 2/6)
Group #1 | 4 Models | 4 0 0
Gorgos | Spitfire, Nanopulser, Flammenspeer (2) / Viral CCW (2 | 81) | (0) Kumotail | Combi Rifle, Pistol / D-Charges, Knife (22) Chaksa Servant | Hedgehog Weapon (3) Chaksa Servant | Hedgehog Weapon (3) Chaksa Auxiliars Baggage | Baggage, Sensor, Heavy Flamethrower, Pistol / CCW (10) Chaksa Auxiliars Baggage | Baggage, Sensor, Heavy Flamethrower, Pistol / CCW (10)
Shock Army of Acontecimento - Tag Rumble (131/300 | 3.5/6)
Group #1 | 3 Models | 3 0 0
Dragoes | HMC, Heavy Flamethrower (2.5 | 94) Machinist Engineer | Combi Rifle, Pistol / D-Charges, Knife (15) Acontecimento Regulars Hacker | Hacker, Hacking Device, Deployable Repeater, Combi Rifle, Pistol / Knife (1 | 19) Palbots | Electric Pulse (3)
PanOceania - Tag Rumble (131/300 | 3/6)
Group #1 | 3 Models | 3 0 0
Squalos HGL | Heavy Grenade Launcher, MULTI HMG, AP Heavy Pistol (2.5 | 95) Fusiliers Hacker | Hacker, Hacking Device, Combi Rifle, Pistol / Knife (0.5 | 18) Machinist Engineer | Combi Rifle, Pistol / D-Charges, Knife (15) Palbots | Electric Pulse (3)
Corregidor Jurisdictional Command - Tag Rumble (124/300 | 2.5/6)
Group #1 | 3 Models | 3 0 0
Iguana Squadron | HMG, Heavy Flamethrower (2 | 71) Wildcats, Polyvalent Tactical Unit Hacker | Hacker, Hacking Device, Combi Rifle, Light Flamethrower, Pistol / D-Charges, Knife (0.5 | 27) Tomcats Engineer+Zondcat | Engineer, Light Flamethrower, Combi Rifle, Pistol / D-Charges, Knife (26) | (0)
Bakunin Jurisdictional Command - Tag Rumble (130/300 | 3/6)
Group #1 | 3 Models | 3 0 0
Lizard MHMG,HGL | Heavy Grenade Launcher, MULTI HMG (2.5 | 87) Reverend Custodiers Marker | Combi Rifle, Marker, Pistol / Knife (0.5 | 34) Vortex Spec-Ops | (Engineer) Combi Rifle (9 | 2 XP)
Open in MayaNet
Nomads - Tag Rumble (134/300 | 2.5/6)
Group #1 | 3 Models | 3 0 0
Szalamandra HMC | HMC, Heavy Flamethrower (2 | 90) Clockmakers Engineer | Combi Rifle, Pistol / D-Charges, Knife (18) Interventor Shotgun Panda | Boarding Shotgun, Pistol / Knife (0.5 | 26)
Open in MayaNet
Haqqislam - Tag Rumble (135/300 | 2.5/6)
Group #1 | 3 Models | 3 0 0
Maghariba Guard 360° Visor | 360° Visor, Heavy Flamethrower, MULTI HMG (2 | 98) Najjarun Engineer Engineer | Rifle, Light Shotgun, Pistol / D-Charges, Knife (17) Ghulam Hacker | Hacker, Hacking Device, Rifle, Light Shotgun, Pistol / Knife (0.5 | 20)
Open in MayaNet
Qapu Khalqi - Tag Rumble (136/300 | 2/6)
Group #1 | 5 Models | 5 0 0
Scarface | Mk12 (2), Panzerfaust / CCW (1.5 | 64) | (0) KTS, Kaplan Tactical Services Engineer ADHL | Engineer, Combi Rifle, Adhesive Launcher, Pistol / D-Charges, Knife (27) Valerya Gromoz, Mercenary Hacker | Combi Rifle, Marker, Pistol / Knife (0.5 | 22) KTS, Kaplan Tactical Services Blitzen | Combi Rifle, Blitzen, Pistol / Knife (23)
Open in MayaNet
Combined Army - Tag Rumble (135/300 | 2.5/6)
Group #1 | 3 Models | 3 0 0
Raicho Armoured Brigade | AP Heavy Pistol, MULTI HMG (2 | 90) Kurgat Reg. of Assault Engineers Mk12 | Mk12, Antipersonnel Mines, Pistol / D-Charges, Knife (23) Morat Vanguard Infantry Hacker | Hacker, EI Hacking Device, Combi Rifle, Pistol / Knife (0.5 | 22)
Open in MayaNet
Ariadna - Tag Rumble (130/300 | 0/6)
Group #1 | 6 Models | 3 3 0
Dog-Warriors Dog-Warrior | Chain Rifle (2), Grenades, Smoke Grenades / AP CCW (27) Dog-Warriors Dog-Warrior | Chain Rifle (2), Grenades, Smoke Grenades / AP CCW (27) Assault Pack | Rifle, Smoke Light Grenade Launcher, Pistol / Knife (25) | (0) Kazak Doktor Doctor | Rifle, Pistol / Knife (13) Veteran Kazaks X Visor | X Visor, T2 Rifle, Light Flamethrower, Heavy Pistol / Knife (38)
Open in MayaNet
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