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Post by Angron on Aug 4, 2014 8:22:52 GMT -6
Merc battle
Forces Players create a five-man army An Army must consist of at least three line infantry and no more than one heavy infantry. No tags No personalities Combined, their sectorals and tohaa may be selected 150 points This team may act as a link team regardless of make up. The army may consist of models from up to three different factions One lieutenant must be chosen
Table and turns Games are played on a 4x3. Length wise. Games will go 4 turns
Missions Each round the TO will shuffle and draw 4 Yams cards. These will be the objectives for all participants. Each card is worth 2 points. Players will roll 2 classified missions. Each of those will be worth 1 point There is a potential for 10 points per round.
What do you guys think ?
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Post by kelreth on Aug 4, 2014 8:40:51 GMT -6
Lts - actual LTs or the player designates a model as one?
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Post by scadugenga on Aug 4, 2014 8:42:37 GMT -6
Sounds freaking awesome!
and pints cost for the 5 man?
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Post by Angron on Aug 4, 2014 9:10:37 GMT -6
150. It's buried in the wall of text
An actual lt.
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Post by Angron on Aug 4, 2014 9:22:45 GMT -6
Oh wait you said pints. I'll have two please.
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Post by scadugenga on Aug 4, 2014 9:29:45 GMT -6
Hah. Typos. Or subliminal wishing? Wonder how many anathematics will be seen?
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Post by kelreth on Aug 4, 2014 10:56:58 GMT -6
I'm down for Pints
Also I've been tinkering and I'm not sure how 3 LIs required + 2 anything (only 1 HI) works well with 150 points.
I can make a 6 person team but 5 and 3 LIs is hard
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Post by Angron on Aug 4, 2014 11:03:02 GMT -6
You may have only one HI. It's not required.
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Post by Angron on Aug 4, 2014 11:04:09 GMT -6
I could drop it down to two LI
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Post by Angron on Aug 4, 2014 11:11:24 GMT -6
Mercenary Company | 5 models________________________________________________________ Celestial Guard Smoke LGL (13|0.5) Asura Lieutenant (73|0) Keisotsu Observer (12|0) Djanbazan Doctor (32|0) Thorakites Eng (20|0) ________________________________________________________150/150 points | 0.5/3 swcopen with Aleph Toolbox : goo.gl/Hmf5c2It's not impossible.
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Post by kelreth on Aug 4, 2014 11:17:17 GMT -6
Ya Asawiras are AVA * in Mercs lists which is bullshit. Actually the only Haqq HI that isn't AVA * are Janissaries
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Post by Angron on Aug 4, 2014 11:28:01 GMT -6
That's just the army builder. Change your starting army points to 200 and it'll allow one AVA 1 models
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Post by kelreth on Aug 4, 2014 12:30:03 GMT -6
Ah ok, good
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Post by jmeis982 on Aug 4, 2014 18:41:35 GMT -6
So ignoring the normal ava restriction or allowing a single standard ava 1
Sent from my HTC6500LVW using proboards
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Post by Angron on Aug 5, 2014 3:16:27 GMT -6
Using the AVA of a 200 point list.
2.Mercenary Availability. Mercenary forces allow a player to build a unique Mercenary Company rather than a regular army from a single faction (such as PanOceania or Ariadna). Mercenary Companies allow the enrollment of troops from up to three different factions to build a customized force. Troop Availability is significantly reduced in mercenary armies: Mercenary Availability is always half of the value (Rounded down) of a units’ General Availability. Troops with Total Availability have a Mercenary Availability of 4. Troops with General Availability 1 have a Mercenary Availability of 0.
"When building a mercenary company, a mercenary of General Availability 1 may be enrolled for every 200 points of an army."
Example: In a 400 points army you can choose one Hac Tao (General Ava. 1) and one Swiss Guard (General Ava. 1) and no more troops with General Availability 1. Of course, you never can choose two Hac Taos or two Swiss Guards, for example.
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