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Post by Angron on May 1, 2014 7:21:03 GMT -6
Until I get around to setting up the 2015 sub forum this will have to do .
Who is in charge going forward? Probably kuozar.
Location? I don't know for sure yet.
Dates?
Events ? Really to soon. Especially with 3rd edition coming and what should be season 2015
Terrain. We easily put out 20 plus tables. Do we really need more?
I think going forward we should focus on improving on what we have and maybe only adding a few different looks.
Table idea 1 a Chicago landmark that is a playable area. I like the area around the bean. It's fairly recognizable and can inspire a lot of cool scenario ideas
Table ideas. 2/3. Neo Tokyo it could comprise of two 4 x4 tables with roads that loop and cris cross and has some overpasses all lined with modern styled buildings.
This could be worked to give us two playable tables and one big scenario board for a bike race style game or something. Epiphany In regards to the bike race thing hoe about it plays like roller derby with teams of bikers?
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Post by brianw on May 1, 2014 7:29:58 GMT -6
I agree about tables. We can work on the quality over quantity now.
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Post by shintaibane on May 1, 2014 7:39:28 GMT -6
I like the Neo-Tokyo idea a dense urban landscape would look awesome. The bike (Death Race) would be good on it and cool covert urban missions on that table would be fun too.
One thing we may want to look into getting besides terrain is more civilian figures and generic guards and troopers. Scientist figures, futuristic civilians will add flavor to the boards and allow for more interaction in scenarios.
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Post by brianw on May 1, 2014 7:42:31 GMT -6
I've only seen Antenociti do civilians. I've looked for others but everyone that's close has a gun or something.
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Post by Angron on May 1, 2014 7:58:36 GMT -6
I have a bag of click base civilians I rebased for a tourney scenario.
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Post by shintaibane on May 1, 2014 8:19:16 GMT -6
I have a ton of Click SWAT and Riot SWAT guys I can rebase. For Civvies I have a few but not many. I wanted to pick up the Antenociti stuff but just haven't pulled the trigger yet... may have to at some point.
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Post by kuozar on May 1, 2014 9:37:36 GMT -6
Created and moved to Adepticon 2015 planning.
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Post by kelreth on May 1, 2014 10:57:05 GMT -6
Angron is Dead, Long Live Kuozar!
Wait we're not doing that? Fine...
I'll be a good minion for this stuff
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Post by lsl on May 1, 2014 12:29:45 GMT -6
As far as cityscape go, I know moondoggy said he looking to make some office-style buildings, I think in the 5-6 stories tall range. On my end that inspired me to do some designs and I am looking to suppliment his buildings with some in the 8-12 story range with complex cut facades.
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Post by moondoggy on May 1, 2014 12:35:22 GMT -6
Ya I think I will work on those building this weekend instead of going out to play any where. maybe get some photos up and something base at least put together so we can start to see the best way to build them.
I have some other table ideas that I may work on as well such as a raised highway going down the middle of the table between the two deployment zones and a diagonal river going under it.
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Post by Angron on May 2, 2014 5:56:30 GMT -6
More bike gang ideas.
Either use roller derby rules where each team consists of 5 bikers one of which is the scorer. All bs weapons have stun ammo that goes against armor and knocks the biker out for one round making the model prone. Cc attacks cause the model to go prone with no damage each projectile weapon only has 5 shots available to it. These count as being spent weather they are used in the active or reactive turn exactly the same
Riders have their impetuous and irregular orders. The scorer has one additional order
I'm toying with the idea of making the players count as spec ops so they can modify their riders.
Orders are spent by players alternating between teams staring with the team that has their scoring unit farther along the course.
Points are scored by the scoring player lapping the field. First team to three points wins.
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Post by shintaibane on May 2, 2014 7:13:46 GMT -6
Depending on how big of an "oval" you have for the race lapping the field three times could take alot of time. The scorer is going to be having to do move/move manuvers constantly and on shot knocks him down. I would recommend that if other bikes screen a target (in other words shoot through another figure) the target gets the Low Vis bonus. If the target is base to base with another bike the target would get cover.
You may also what to have a new common skill or movement type of evasive driving... move half value but anyone targeting you gets at -3 to hit penalty to shoot you.
A driver hit by a CC attack is dismounted and prone. You may want to put a penalty to show physical damage stacking up that every CC hit taken by a driver is a -3 penalty to BS and CC cumulative. So if I get hit by three CC attacks I will be -9 to all BS and CC attacks. I mean I just got wacked off my bike at high speed by a dude with a pipe... Something has to happen.
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Post by lsl on May 2, 2014 7:59:00 GMT -6
If I remember right moondoggy was talking a 12x12 for the base of his buildings. If we put 2 of these in the inner core of the track the inner diameter becomes a square that is 12"x24" or a 72" oval. Bike move is 8-6 so just over 5 turns to complete a lap and 16 to crown a victor, barring interference.
I think the spec ops style build points for a team would be cool. Better Armor, a higher Strength (stun) weapon, or one with a better range band? Perhaps a number of extra shots per Spec Ops build point spent. Also allows potential customization if there are benefits to having a hacker, engineer, medic, or specialist in the race?
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Post by moondoggy on May 3, 2014 16:22:04 GMT -6
I started working on a bigger building today. Everything is just pinned right now no glue still have more work to do but right now their is a large entry way and a balcony only for the 2nd floor over looking the entry way then their is a full 3rd fourth and 5th floor. I also have a 2"x2" section cut out in the center of the back of each floor to make room for some sort of elevator. The one big question I am working with right now is if I want some sort of stairway in it as well. I do need to do some work on the exact positioning of each floor as well I just quickly pined them in place to take some photos. the whole thing is just over 12" wide the building is 8" deep with the other parts I put on its front coming out another 2" at the bottom. The big question now is just how I suport all of the floors I may put up two walls for the elevator to suport the back of the floors and some small supports on the edges so I can then make the side magnetic possibly so the can be pulled off. I also have not put windows in the sides yet but thinking about it I am not sure if I will or not let me know what you think. Looking for any and all feedback I can get thanks all. Rob Ok so I suck at this here are the links to the photos s605.photobucket.com/user/moondoggyr/library/infinity%20building%20progres?sort=3&page=1
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Post by lsl on May 4, 2014 8:49:00 GMT -6
That looks like a really good start. I don't think I could say anything helpful structurally without seeing it in person and talking through what you want to do with it as you move futher.
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